Samurai Bringer is a roguelite action game with levels that changes with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
In this guide, we will tell you about the Samurai Bringer!
Samurai Bringer: Beginner Guide

This game will take you back in 1998 for just a moment. This is a really fun little action role playing title. You are sent to an underworld of sorts where you are on a quest to battle an evil dragon known as Yamata-no-Orochi.

When you interact with certain non-playable characters, some of which have shops and inns, you may stub across a few grammatical errors due to a weak English translation but at the end, Samurai Bringer is focused mainly on its roguelike gameplay loop and deep customizable combat options.

Your goal in the game is generally going to be the same thing over and over again. You will be traveling through various light vortex portal things, taking down wave after wave of enemy and you will be encountering a very powerful boss that may be a big challenge.

Your controls are extremely customizable in Samurai Bringer and ultimately you are going to be the one that decides which abilities are attached to which button.


You aren’t only equipping various types of armor, but you can decide what kind of skills you will be using in combat as well. Each button has a certain amount of slots available.
You are able to stack the same scroll on top of another one to make it more effective or add some lightning or flame effects to a weapon.

Once you start to get an understanding of things, it is really neat to experiment with even though it can be time-consuming and requires patience along with some trial and error.

As you roam about these maps, defeating generals, you will be able to collect some of their armor of their fallen bodies and you will also find keys from time to time that can unlock chests, which also have armor and weapons.
If you get defeated, you are going to lose all of the arms that you have collected, but at least, you will be able to keep your combat scrolls.
As you battle through the procedurally generated levels, you will slowly be unlocking new samurai loadouts and you can equip an overworld area of sorts.

On top of the screen, you have the HP meter, and an SP meter. The more of your abilities you use, the quicker the SP will drain. If it runs out, you will be dizzy for a while and that can leave you open to attack.
In the problem section of this review, the grind, the fatigue of battling endless waves after endless waves of enemies, only to be toppled by a cheap powerful boss may wear you down.
The game is made by a timer, which as the days pass, enemies will become more challenging. You can leave some of the bosses and come back to them later through a portal.

There is a pretty good variety of different shops that you will come across, from special scrolls that can be used for other combinations, making things even more complex.

Samurai Bringer is a deep robust gameplay experience that will almost certainly appeal to roguelite fans who love the idea of being able to customize different combat styles. You can’t help, but respect the ambition, the care that went into all of the different systems, while the story merely serves the purpose.

It’s a game that stands out a bit in an overcrowded genre and that’s hard not to appreciate even though the game loop eventually broke you and you end up a bit bored and tired of it all, fans of the genre should find a lot to like about Samurai Bringer